![]() I'm planing to back to use Xamarin this year, but to propouse it to my bosses, I need to have right about what I'm talking about for they.ġ.1 - Do I can build apps and publish it for free? (at least on google, I know that I need to pay for apple to use the frameworks)ģ - Do I already need a Mac to build an iOS app?Ĥ - If yes, how far the free licenses goes?Ĥ.4 - Supose that we, at a first moment, will just publish an Android app. I know that Xamarin is with Microsoft, but what happened with this change? The Mono Soft debugger is different from regular debuggers in that it is a cooperative debugger that is built into the Mono runtime the generated code and Mono runtime cooperate with the IDE to provide a debugging experience. There is no longer a need to do any file copying or anything fancy, simply hit File->New Project -> PCL. Visual Studio for Mac uses the Mono Soft Debugger to debug managed (C or F) code in all Xamarin applications. ![]() This blog is now obsolete as official PCL support has been added to Xamarin.Android and Xamarin.iOS for both Visual Studio and Xamarin Studio. I remember that we pays a Xamarin's license, a VS license, to use de TFS and I nedded to use a Mac, to compile iOS apps.Īt least, if I was using just the Xamarin IDE on mac, without the paid license, the builded app was a kinda of test app, that works for - I don't have sure anymore - about 3 days. Xamarin + PCL + MAC Xamarin Studio + Visual Studio LetsDoThis. Three years ago I was working in another company and we used Xamarin and VS to develop the cross-platform apps. Me and my boss are planning an app for our company, and we are thinking to use Xamarin and Visual Studio. Sorry, it seems a repetitive question, but I don't find nothing clearly about it on the internet.
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